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Old May 17, 2010, 08:59 PM // 20:59   #1
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I was reading the preview for the Mesmer update, and I was wondering:

Is a straight Interrupt build viable in PvE?

I've had some success with my Mesmer, but it's probably because I use this build:

Overload
Wastrel's Demise
Power Spike
Power Leech (elite)
Cry of Pain
Signet of Disruption
Ether Feast
Rez signet

Dom - 12
Insp - 11
FC - 6

In the preview, it said that Interrupting requires a Mes to sit and wait for something to interrupt, but I've never had a problem with it, since I can spam Overload and Wastrel in the interim, and still generally have time to interrupt.

Is mine just weird build?
Or is it not "focused" enough to encounter the problems mentioned in the preview?
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Old May 17, 2010, 10:00 PM // 22:00   #2
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A straight interrupt build is generally not favored

The reason why is also pointed out in that preview page

Quote:
*It’s very difficult to interrupt reliably in Hard Mode due to the casting speed increase on all Hard Mode creatures.

*Successful interruption often means spending some time not casting and instead watching your target for an opportunity to interrupt. While you’re doing this, you’re not actually helping your team and they know it.

*The payoff for interrupting a creature is often unimpressive. You stop a single action but don’t necessarily reduce damage more than you would have by simply killing the creature more quickly instead of waiting around, trying to interrupt it.
The point is: Why bother to interupt a foe when he is going to be dead in 3 seconds

Bringing 1 or 2 rupts is fine, but a full build isn't.
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Old May 17, 2010, 11:14 PM // 23:14   #3
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There is a lot more than Rupting in PvE a Mesmer can do. You can focus on Anti Melee/Spellcaster builds for example.
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Old May 17, 2010, 11:51 PM // 23:51   #4
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interrupting in normal mode is pointless because there is no interruptable skill or spell that's dangerous enough to want to interrupt. i mean, power spike or power drain just for the damage/energy, but that's just for funzies.

and interrupting in hard mode, you're not catchin anything. until they update panic, then that'll be sweet.

i don't see how in the world you'd think this would benefit any type of team setup in any area of the game.
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Old May 18, 2010, 12:08 AM // 00:08   #5
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Quote:
Originally Posted by Gift3d View Post
interrupting in normal mode is pointless because there is no interruptable skill or spell that's dangerous enough to want to interrupt. i mean, power spike or power drain just for the damage/energy, but that's just for funzies.

and interrupting in hard mode, you're not catchin anything. until they update panic, then that'll be sweet.

i don't see how in the world you'd think this would benefit any type of team setup in any area of the game.
There are several spellcaster-heavy areas in all three campaigns and EOTN where an interrupter can and has served me very well.

Bringing Gwen along has saved my butt on several occasions, and using my Mesmer to constantly counter AoE spells/skills has prevented party wipe or at least streamlined the process of wading through mobs.
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Old May 18, 2010, 02:26 AM // 02:26   #6
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In my optional hero slot for HM, I often bring gwen as VoR with 2 or 3 rupts. It works well to stop one of the more annoying foes out there, such as Hydras in HM... interupting MS once saves a tonne of a hastle, or in areas with potent healers... focusing gwen on the healer means that I can kill something else, or the monk before it does anything.
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Old May 18, 2010, 02:36 AM // 02:36   #7
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Quote:
Originally Posted by Bob Slydell View Post
There is a lot more than Rupting in PvE a Mesmer can do. You can focus on Anti Melee/Spellcaster builds for example.
This. Shutting down physical and caster classes is a LOT more important than interrupting them.

Besides Death is the ULTIMATE interupt.

Quote:
Originally Posted by Absolute Destiny View Post
There are several spellcaster-heavy areas in all three campaigns and EOTN where an interrupter can and has served me very well.

Bringing Gwen along has saved my butt on several occasions, and using my Mesmer to constantly counter AoE spells/skills has prevented party wipe or at least streamlined the process of wading through mobs.
Heroes are not humans. Heroes have computer reflexes and are therefore RIDICULOUS at interrupts. Hell I've seen Pyre interupt a Barrage before.

But yes, you are correct, I do bring an interupting hero to several spellcasting heavy areas. But on my mesmer I focus on shutdown because I can never hope to gain the reflexes of a hero/henchie.
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Old May 18, 2010, 03:20 AM // 03:20   #8
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idk, i know i wouldn't want to be concentrating really hard on interrupting skills the entire time i'd be playing. would drive me crazy!!!
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Old May 18, 2010, 02:50 PM // 14:50   #9
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You likely only need one or two interrupts on a bar at any time in order to get the most bang for your buck.
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Old May 18, 2010, 02:58 PM // 14:58   #10
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well with the proposed spells to increase castign time, and the "1 sec cast" limiter for hm mobs fc. Interupting should be much easier to reflex, and be able to cycle and hit something rather than having to camp one guy all day.

Tho whether you would want to when you got some spammer mob panic'd inetrupting his own team left right and center
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Old May 18, 2010, 05:06 PM // 17:06   #11
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Quote:
Originally Posted by Shayne Hawke View Post
You likely only need one or two interrupts on a bar at any time in order to get the most bang for your buck.
Should either of those be elites?
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Old May 18, 2010, 09:02 PM // 21:02   #12
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Quote:
Originally Posted by Absolute Destiny View Post
Should either of those be elites?
It depends on the elite: tease is great because it's AoE and nets you energy back, but something like physic distraction isn't the best of choices.

If you want to get serious into interrupting, wait until the mesmer update comes out.


Interupts are viable against small mobs that don't have doubles of their profession, but against larger mobs you're better off with dps.
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